ClearPurpose

How Big is the SDG Games Market?

In an earlier article, I explored the target market for SDG Games, and in the process I came up with a rough market sizing. Today, I want to start building the market sizing story for potential investors.


A common way that startups explain market sizing to potential investors is by talking about it at three levels: Total Addressable Market (TAM), Serviceable Addressable Market (SAM), and Serviceable Obtainable Market (SOM).


The most common market sizing mistake that entrepreneurs make is to say something like “the mobile app market is $200B and rapidly growing; if we just got 1% of that, we could grow our startup to a multi-billion dollar business”. A statement like that will likely ruin your chances to raise money from any experienced investor. In my opinion, the best approach is to build the market sizing bottom-up.

Read the full article for more details and to see how I sized the market for SDG Games.

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How Startups Prioritize and Sequence

You and your team have probably identified a list of great things that you could be working on right now. They are all important and they would all be worth doing. But startups have limited resources. You only have so much money and so many developers. So, how can you make the hard decisions about what to pursue now and what to delay? 

Let me introduce you to a simple framework for evaluating your strategic options that will clarify the key factors that should determine the right prioritization and sequencing of your investments in constrained resources.

Read the full article about the A,E,I,O, and U that are key to prioritizing and sequencing the great things you could do into a clear roadmap of what to do and when.

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SDG Games’ Revenue Model

One of the most common questions asked of a startup is “what is your business model?” In most cases, I think what people really want to know is, what is your revenue model — how do you make money? There are many different forms of revenue models that different companies have successfully implemented in different industries and markets. It is a fun and interesting exercise to think about how some of these models might work for SDG Games.

The top two revenue model options for SDG Games are to be a game publisher, manufacturing games and selling them to Christian families for a price with a markup above cost, and for SDG Games to license games to a game publisher who would then make and sell them to Christian families. 

Using a Strategy Sieve process not only helps us identify the best option, but also helps us see the strengths and where we might face challenges for each approach.

Read the full article here for more details on the process and on the approach we selected.

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SDG Games’ Minimal Viable Product

One of the key elements of the Lean Startup movement is quickly getting a “minimal viable product” (or MVP) into the hands of customers and learning whether or not your hypotheses about customers, problems, and your value proposition are correct. The MVP is really just the first in a number of iterations as you learn and adjust on the road to a successful market launch.

The most important hypotheses for a startup business are those dealing with the customer and the value proposition. Do you understand the customers and their needs, and does your product or service (and the way you are delivering it) meet those needs in a compelling way? While the customer discovery process can give you some level of confidence, you won’t really know until you put a product in the hands of a customer.

The minimal viable product is the fastest, cheapest form of your product that clearly communicates the core of your value proposition. This isn’t the product that you’ve dreamed of. It’s not beautiful. It doesn’t have all the features that you’ve imagined. In fact, LinkedIn founder Reid Hoffman famously said “If you are not embarrassed by the first version of your product, you launched too late.”

Read the full article linked here to learn more about MVPs, Validated Learning, and SDG Games’ MVP.

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SDG Games Business Strategy

For the past several weeks we’ve been walking down the startup strategy path for SDG Games, a new business concept that has grown out of my desire to learn more about Biblical geography. The initial business concept was captured in a startup strategy strawman. We identified and then further developed an initial target customer persona. We captured our value proposition and validated a level of problem-solution fit. Now, we are far enough into the journey to develop an initial hypothesis for a business strategy.

What is a business strategy and how do you develop one?

Read the full article to find out how I approached it for SDG Games.

SDG Games Business Strategy Read More »

SDG Games Value Proposition

Over the past few articles we have developed a better understanding of our target customer. While SDG Games products likely will appeal to a very broad audience of Christian families, we’ve decided to focus first on the busy homeschooling Christian mom who wants to integrate faith, learning, and fun for her family. In this article, we explore whether we have a value proposition that fits that mom’s desires. In other words, do we have Problem-Solution Fit?

Read the full story here.

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Book Brief: The Physics of Business Growth

The Physics of Business Growth introduces a new approach to business growth for mature businesses. That approach effectively combines the principles of Lean Startup with portfolio management. It counters the traditional approach of betting on one potential home run and instead starting with many ideas, testing the hypotheses behind each, and then managing a portfolio of potential growth drivers.

Read the full review here.

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Customer Discovery for SDG Games

A couple of weeks ago I shared with you the Customer Profile I’d developed for the initial target customer persona for SDG Games. Kelly Jo is a (fictional) homeschooling mom with a couple of kids. I developed some hypotheses about the jobs, pains, and gains for this persona. How could I test these hypotheses?

Steve Blank says that the number one goal of customer discovery is “turning the founders’ initial hypotheses about their market and customers into facts.” And the phrase he’s famous for saying in how to do customer discovery is “get out of the building.” Customer discovery is all about spending time with potential customers to deeply understand how they live and work so that your offers truly fit their needs.

For customer discovery to test my hypotheses for SDG Games, I pursued three approaches: an online survey, interviews, and participating in Facebook groups.

Read the full article here to see how each approach worked and what I learned.

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Escaping the Comfort Trap

I started my career as a software engineer — you know the type that cranks out code in a quiet place away from people. I moved onto strategy roles — isolated in the ivory tower far from the company’s front lines. So perhaps it’s not surprising that early in my entrepreneurial journey my solo startups suffered from a lack of customer engagement.

Building things is my comfort zone and interacting with strangers was well outside that comfort zone. I could always find more to build, so I “never had time” to actually talk to people. That was a problem. In fact, it could be a fatal problem for a startup, if left unaddressed.

Each of us has our comfort zone. Maybe I haven’t described yours, but you know what it is. That’s where you spend all your time and you “never have time” to do the other things critical for the success of your startup. And it just might be fatal for your business.

So, how can we escape this comfort trap? How did I do it?

Once you recognize that you’re in this comfort trap, I’ve found two approaches that have worked for me. The first is to make adjustments in how you operate to force yourself out of your comfort zone. The second is to complement your strengths and preferences with a partner that can fill in your gaps.

Read the full article here.

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The SDG Games Customer Profile

One of the most important early decisions that a startup can make is who they are setting out to serve. A startup generally is built upon a key hypothesis that someone needs something. Clearly identifying that “someone” sets the stage for testing that hypothesis and eventually being very focused in marketing to the right audience.

Since a key focus for SDG Games is that our games be educational, perhaps our initial target market should be Christian Homeschooling Families. By my estimate, there’s somewhere in the range of 200,000 to 1 million Christian homeschooling households. That’s a big enough market to go after, but a focused enough market to deeply understand and target.

Identifying the target market is good, but to deeply understand the needs of this market, we need to take our thinking down to the level of the individual decision maker and how she will value what we have to offer. We start by creating a persona for our target buyer and then identify the jobs, gains, and pains that drive her decision making. We put it all together in a Customer Profile.

Of course, all of these are hypotheses which will be tested. More about that in my next article in this series.

Read the full article here.

The SDG Games Customer Profile Read More »

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